How to Hire Your First Employee (Without Guessing)
Most first hires don’t fail in the interview. They fail two months later, when the owner realizes the math never worked — the new guy costs well above his wage, bills fewer hours than anyone planned, and the backlog that justified hiring him was one busy season. Get the numbers right before you post the job and the rest is just process.
The three signs you’re actually ready
Being busy is not a signal. Being consistently busy is. You want all three of these true for three straight months — not three good weeks:
- You’re turning down work you’d be happy to take. Not price shoppers — real jobs at your real rate that you said no to for lack of calendar.
- Your backlog is 3+ weeks out and staying there. A backlog that empties every time you catch up is a seasonal spike. One that refills as fast as you burn it down is demand.
- You have three months of the new wage in cash. Payroll doesn’t care that a client is 45 days late. If one slow customer would make you miss a paycheck, you’re not ready.
What a $25/hour employee actually costs
The wage is the sticker price, not the bill. A realistic year for a $25/hour field employee at 2,080 paid hours:
- Base wages: $52,000. The only number most owners budget for.
- Employer payroll taxes: ~$4,000. Social Security and Medicare are 7.65% of wages — and that’s the employer’s half, on top of the employee’s.
- Unemployment insurance: ~$700–$1,500. Federal plus state; new employers usually start at a high state rate.
- Workers’ comp: ~$2,600. At roughly $5 per $100 of payroll, typical for many trades. Roofing and other high-risk class codes run several times that — get a real quote first.
- Tools, uniforms, phone, training: ~$1,500. Small line items that all land in month one.
That’s about $61,000 — roughly $29.50 per paid hour for a $25/hour employee, before health insurance or a vehicle.
Now the number that decides it: paid hours are not billable hours. Drive time, loading, shop time, rain days, and PTO mean a good field employee bills maybe 65% of the clock — call it 1,350 hours. Divide $61,000 by 1,350 and break-even is about $45 per billable hour, just to cover the person. At an $85/hour labor rate, that hire produces roughly $115,000 in revenue and about $54,000 toward materials, overhead, and profit. At $55/hour, the same hire is barely worth the risk — and your problem isn’t hiring, it’s what you charge.
W-2 or 1099? Don’t choose the cheap answer
Calling your first hire a 1099 contractor to dodge payroll taxes and workers’ comp is the most expensive mistake here. The test isn’t the paperwork — it’s control. If you set their hours, direct how the work gets done, provide the tools and the truck, and they work only for you, they’re an employee to the IRS and your state labor board no matter what you both signed. Misclassification means back taxes, penalties, and an injury claim your policy won’t cover.
The six steps, start to first day
- 1. Write the role down before you advertise it. One page: the five things they’ll do weekly, what “good” looks like at 90 days, the pay range, who they report to. If you can’t fill that page, you’re not hiring — you’re hoping.
- 2. Post the pay. Hiding the range just buys you interviews with people who’ll walk at the offer. Our guide to a job posting that attracts candidates covers the format.
- 3. Screen by phone for 10 minutes. Three questions: Why are you leaving? Walk me through a job like ours you’ve done. What’s your reliable start time? That cuts the list in half.
- 4. Interview the work, not the résumé. Pay them for a half-day ride-along on a real job. You’ll learn more about punctuality, customer manner, and whether they clean up than any question will tell you.
- 5. Offer in writing, same day. Good tradespeople move fast. Send a simple offer letter with rate, hours, start date, and at-will status — then close out the others politely, because you’ll want to call them next year.
- 6. Paperwork before day one. EIN, state withholding registration, I-9, W-4, workers’ comp policy, payroll. Verify work eligibility on their first day, not their first week.
The mistake that shows up in week two
Owners hire help and stay just as busy, because they never hand off the work — they hand off the overflow. The employee gets whatever’s left after the owner picks the jobs he likes, so nobody’s day is predictable and the new hire feels like a spare part. Give them one complete, repeatable job type they own end to end from week one. Predictable work is how they get good — and the only way you get hours back.
FAQ
Should my first hire be a helper or an experienced tech?
A helper if your bottleneck is your hands — loading, prep, second-person jobs. An experienced tech if the bottleneck is you: when only you can run a job, hiring a helper just buys you a supervisor role, not free time.
Do I need workers’ comp for one employee?
In most states, yes — the threshold is often a single employee and the trades are rarely exempt. Get a quote before you make an offer, because the premium can move the whole hiring math. Confirm the rule with your state’s labor department.
How long until a new hire pays for themselves?
Budget 60–90 days. They’ll be about half as productive in month one, and your own billable hours will drop while you train them. If the numbers only work when they’re at 100% from day one, the numbers don’t work.
Write the job posting in about a minute.
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